Portfolio of Christopher Haley

Sunday, 1 September 2013

Gaussian Blur

A Simple example of Gaussian Blur via Post Processing.

Posted by Unknown at 20:45 No comments:
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Tessellation Shader

A simple example of a tessellation shader.

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Perception Alpha Footage

Footage of Perception, the game I'm currently working on:

Perception is currently in alpha.
Posted by Unknown at 19:59 No comments:
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Blog Archive

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    • ►  March (1)
  • ▼  2013 (8)
    • ►  November (3)
    • ►  October (1)
    • ▼  September (3)
      • Gaussian Blur
      • Tessellation Shader
      • Perception Alpha Footage
    • ►  July (1)

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